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Blox Fruits Update 30: the First Sea rework and what Magnet did to the market
Update {xfvalue_updver} · released 5 September 2026
What this update touched
What happened to the values
Update 30 arrived on 5 September 2026 and did something the game had avoided for years: it went back to the beginning. The First Sea, the part most players rush through and never look at again, was rebuilt around 40 Island Secrets, and the level cap moved from 2800 to 3000 — except the last 200 levels only exist for players who actually hunt those secrets. Quest NPCs gained a rumour line, so the hints come from the world instead of a wiki tab.
For a trading site, the interesting part is not the secrets. It is Magnet.
A new Mythical always lands twice
Every big release follows the same shape. A new fruit appears, everyone wants to hold it, and the first prices are set by people who are afraid of missing out rather than by trades that actually happen. Weeks later the supply catches up, the hype moves on, and the value settles into whatever the item is really worth to someone building a collection.
Magnet went through the first half of that in front of us. The chart above indexes every line to the day it starts, so you can see the shape rather than the raw numbers: one line climbing out of nowhere while the established Mythicals sit still.
What it did to everything else
New fruits do not raise the whole market. They move trades around. The players who were saving for a Dragon suddenly had a different target, and for a few weeks the demand on the older Mythicals thinned out while everyone chased the new thing. Values did not crash, but offers took longer to close.
We watched the same pattern after the Kitsune release and after every mutation box since. It is the most reliable thing in Blox Fruits trading: attention is the scarce resource, not the fruit.
What we would do
If you are holding Magnet, there is no rush. Its value history is still short, and a short history is a bad base for a big trade: you cannot tell a trend from a spike yet.
If you want Magnet, the patient route is cheaper. Wait until the first wave of owners starts moving it on, which is usually when the next event lands and gives everyone a new thing to want.
And if you are mid-trade right now, check the demand figure as well as the value. A fruit everyone is talking about can still be slow to move if half the server already has one.
Worth doing in the game
The secrets are worth the time even if you only care about trading: the extra levels raise your stat cap, and a higher stat cap is what makes an expensive fruit worth owning in the first place. Grinding them on a fresh account is far less painful than it used to be.
The secrets, in practical terms
Forty secrets are spread across the First Sea, and each quest you finish raises both the level cap and the stat cap by five. That is a different kind of progression from the one this game usually hands out: you cannot grind your way past it, you have to go looking. Players who skipped the First Sea on an alt now have a reason to go back to it, and the islands that were empty for years have people on them again.
The rumour lines on quest NPCs are the part we did not expect to like. Instead of opening a guide in a second window, you get a nudge in the game. It will not matter to anyone who already knows every island, but for a new player it is the difference between finishing the sea and quitting in it.
Reading a new fruit's history
One habit worth building: when a fruit is only a few weeks old, look at how often its value changed rather than where it sits. A line that steps three or four times in a month is still being argued over. A line that has held for a fortnight is a price people agree on, and only then is it safe to build a large offer around it.
Our pages keep that history for every item, including the ones added in this update, so the test takes a few seconds.



