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The Summer PvP Patch: eight fruits buffed, not one of them moved in price

Update {xfvalue_updver} · released 7 August 2026

What this update touched

What happened to the values

93%101%110%update21 Jun 20268 Oct 2026
FlameSandIceQuakeSpiderValue against the day each line starts, from our own price history.

On 7 August 2026 the game got a patch aimed squarely at PvP. Flame, Ice, Sand and Dark all had their V2 kits sharpened: faster beams, bigger hitboxes, less end-lag, moves that break Instinct where they did not before. Eagle got a shorter wind-up and faster flight. Quake V2 picked up damage across the board and lost most of its end-lag. Spider V2 gained range and a much larger hitbox. Diamond was trimmed instead, losing damage and its Instinct break.

On paper, that is the biggest shake-up to low and mid tier fruits in a long time. In the trading market it changed nothing at all.

The chart is a flat line, and that is the point

We keep our own price history, so this is not a guess. Every fruit in that patch held exactly the same value through the weeks either side of it. Flame, Ice, Sand, Quake and Spider run flat through the weeks either side of it, within a couple of per cent of where they started, with the patch marked right in the middle of the chart. What little movement came later had nothing to do with the buffs.

Why a buff does not become value

Trading value in this game is set by supply, not by strength. Every fruit in that list sits in the dealer's stock on a regular rotation, and a Permanent version is a few thousand Robux away. When anyone who wants one can buy one this week, no amount of damage tuning makes it scarce.

Compare that with an event item that existed for ten days and will never be sold again. Nothing about its moves changed, and its value moves anyway, because the only way to get one is from somebody who already has it.

So the rule is simple: balance patches change what you should play. Supply events change what you should hold.

Where a buff does pay off

Not every effect shows up in a value list. A buffed fruit is cheaper to use than the expensive one it now competes with, and that is real money saved. If you were planning to trade up to something heavy just to be competitive, a patch like this gives you a reason not to: Quake and Sand after 29.6 do a lot of what people pay real value for.

The other place it shows is demand. A fruit that is fun again gets asked for more often in trade servers even while its value stays put, and that makes it easier to move when you want to swap. Check the demand bar on the item page before you assume a cheap fruit is dead weight.

What we would do

Buy the buffed fruits to play with, not to hold. If someone offers you a deal on Quake or Sand because they are strong again, the deal is worth exactly what the value list says and not a bit more.

The full list of what moved

Flame V2 came out with a faster beam, a quicker and cheaper flight move, and its fling bug patched. Ice V2 got an Instinct break and a bigger hitbox on [X], plus a far faster [C] and a [V] you can use in the air. Sand V2 lost most of its end-lag and its vortex now pulls twice as hard. Dark V2 stopped self-stunning on [Z], gained range and hitbox on three moves and a longer stun when you hold [C]. Eagle flies faster and stuns longer, at the cost of draining its meter quicker with a weapon out. Quake V2 and Spider V2 both got straight damage and hitbox increases. Diamond was the only one taken down a step: less damage and no Instinct break on tap, with a one-second stun added to [C] as compensation.

How to use a patch like this as a trader

Watch the demand column rather than the value for the next few weeks. Demand is the number that reacts to how a fruit feels, and it reacts fast: a fruit people suddenly enjoy gets asked for in trade servers long before anything happens to its price.

If demand on a cheap fruit climbs and stays up for a month, that is the one case where a balance patch eventually leaks into value, because more people holding a fruit for play means fewer of them circulating. It is a slow effect and a small one, but it is the only one worth watching.