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<title>Updates - Blox Fruits Values – Value List, Tier List &amp; Trade Calculator</title>
<link>https://bloxfruitsvalues.org/</link>
<language>en</language>
<description>Updates - Blox Fruits Values – Value List, Tier List &amp; Trade Calculator</description>
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<title>Blox Fruits Update 30: the First Sea rework and what Magnet did to the market</title>
<guid isPermaLink="true">https://bloxfruitsvalues.org/updates/118-update-30.html</guid>
<link>https://bloxfruitsvalues.org/updates/118-update-30.html</link>
<category><![CDATA[Updates]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 05 Sep 2026 12:00:00 +0300</pubDate>
<description><![CDATA[]]></description>
<turbo:content><![CDATA[ <p>Update 30 arrived on 5 September 2026 and did something the game had avoided for years: it went back to the beginning. The First Sea, the part most players rush through and never look at again, was rebuilt around 40 Island Secrets, and the level cap moved from 2800 to 3000 — except the last 200 levels only exist for players who actually hunt those secrets. Quest NPCs gained a rumour line, so the hints come from the world instead of a wiki tab.</p><p>For a trading site, the interesting part is not the secrets. It is Magnet.</p><h2>A new Mythical always lands twice</h2><p>Every big release follows the same shape. A new fruit appears, everyone wants to hold it, and the first prices are set by people who are afraid of missing out rather than by trades that actually happen. Weeks later the supply catches up, the hype moves on, and the value settles into whatever the item is really worth to someone building a collection.</p><p>Magnet went through the first half of that in front of us. The chart above indexes every line to the day it starts, so you can see the shape rather than the raw numbers: one line climbing out of nowhere while the established Mythicals sit still.</p><h2>What it did to everything else</h2><p>New fruits do not raise the whole market. They move trades around. The players who were saving for a Dragon suddenly had a different target, and for a few weeks the demand on the older Mythicals thinned out while everyone chased the new thing. Values did not crash, but offers took longer to close.</p><p>We watched the same pattern after the Kitsune release and after every mutation box since. It is the most reliable thing in Blox Fruits trading: attention is the scarce resource, not the fruit.</p><h2>What we would do</h2><p>If you are holding Magnet, there is no rush. Its value history is still short, and a short history is a bad base for a big trade: you cannot tell a trend from a spike yet.</p><p>If you want Magnet, the patient route is cheaper. Wait until the first wave of owners starts moving it on, which is usually when the next event lands and gives everyone a new thing to want.</p><p>And if you are mid-trade right now, check the demand figure as well as the value. A fruit everyone is talking about can still be slow to move if half the server already has one.</p><h2>Worth doing in the game</h2><p>The secrets are worth the time even if you only care about trading: the extra levels raise your stat cap, and a higher stat cap is what makes an expensive fruit worth owning in the first place. Grinding them on a fresh account is far less painful than it used to be.</p><h2>The secrets, in practical terms</h2><p>Forty secrets are spread across the First Sea, and each quest you finish raises both the level cap and the stat cap by five. That is a different kind of progression from the one this game usually hands out: you cannot grind your way past it, you have to go looking. Players who skipped the First Sea on an alt now have a reason to go back to it, and the islands that were empty for years have people on them again.</p><p>The rumour lines on quest NPCs are the part we did not expect to like. Instead of opening a guide in a second window, you get a nudge in the game. It will not matter to anyone who already knows every island, but for a new player it is the difference between finishing the sea and quitting in it.</p><h2>Reading a new fruit's history</h2><p>One habit worth building: when a fruit is only a few weeks old, look at how often its value changed rather than where it sits. A line that steps three or four times in a month is still being argued over. A line that has held for a fortnight is a price people agree on, and only then is it safe to build a large offer around it.</p><p>Our pages keep that history for every item, including the ones added in this update, so the test takes a few seconds.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>Update 30 arrived on 5 September 2026 and did something the game had avoided for years: it went back to the beginning. The First Sea, the part most players rush through and never look at again, was rebuilt around 40 Island Secrets, and the level cap moved from 2800 to 3000 — except the last 200 levels only exist for players who actually hunt those secrets. Quest NPCs gained a rumour line, so the hints come from the world instead of a wiki tab.</p><p>For a trading site, the interesting part is not the secrets. It is Magnet.</p><h2>A new Mythical always lands twice</h2><p>Every big release follows the same shape. A new fruit appears, everyone wants to hold it, and the first prices are set by people who are afraid of missing out rather than by trades that actually happen. Weeks later the supply catches up, the hype moves on, and the value settles into whatever the item is really worth to someone building a collection.</p><p>Magnet went through the first half of that in front of us. The chart above indexes every line to the day it starts, so you can see the shape rather than the raw numbers: one line climbing out of nowhere while the established Mythicals sit still.</p><h2>What it did to everything else</h2><p>New fruits do not raise the whole market. They move trades around. The players who were saving for a Dragon suddenly had a different target, and for a few weeks the demand on the older Mythicals thinned out while everyone chased the new thing. Values did not crash, but offers took longer to close.</p><p>We watched the same pattern after the Kitsune release and after every mutation box since. It is the most reliable thing in Blox Fruits trading: attention is the scarce resource, not the fruit.</p><h2>What we would do</h2><p>If you are holding Magnet, there is no rush. Its value history is still short, and a short history is a bad base for a big trade: you cannot tell a trend from a spike yet.</p><p>If you want Magnet, the patient route is cheaper. Wait until the first wave of owners starts moving it on, which is usually when the next event lands and gives everyone a new thing to want.</p><p>And if you are mid-trade right now, check the demand figure as well as the value. A fruit everyone is talking about can still be slow to move if half the server already has one.</p><h2>Worth doing in the game</h2><p>The secrets are worth the time even if you only care about trading: the extra levels raise your stat cap, and a higher stat cap is what makes an expensive fruit worth owning in the first place. Grinding them on a fresh account is far less painful than it used to be.</p><h2>The secrets, in practical terms</h2><p>Forty secrets are spread across the First Sea, and each quest you finish raises both the level cap and the stat cap by five. That is a different kind of progression from the one this game usually hands out: you cannot grind your way past it, you have to go looking. Players who skipped the First Sea on an alt now have a reason to go back to it, and the islands that were empty for years have people on them again.</p><p>The rumour lines on quest NPCs are the part we did not expect to like. Instead of opening a guide in a second window, you get a nudge in the game. It will not matter to anyone who already knows every island, but for a new player it is the difference between finishing the sea and quitting in it.</p><h2>Reading a new fruit's history</h2><p>One habit worth building: when a fruit is only a few weeks old, look at how often its value changed rather than where it sits. A line that steps three or four times in a month is still being argued over. A line that has held for a fortnight is a price people agree on, and only then is it safe to build a large offer around it.</p><p>Our pages keep that history for every item, including the ones added in this update, so the test takes a few seconds.</p> ]]></content:encoded>
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<title>The Summer PvP Patch: eight fruits buffed, not one of them moved in price</title>
<guid isPermaLink="true">https://bloxfruitsvalues.org/updates/119-update-29-6.html</guid>
<link>https://bloxfruitsvalues.org/updates/119-update-29-6.html</link>
<category><![CDATA[Updates]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Fri, 07 Aug 2026 12:00:00 +0300</pubDate>
<description><![CDATA[]]></description>
<turbo:content><![CDATA[ <p>On 7 August 2026 the game got a patch aimed squarely at PvP. Flame, Ice, Sand and Dark all had their V2 kits sharpened: faster beams, bigger hitboxes, less end-lag, moves that break Instinct where they did not before. Eagle got a shorter wind-up and faster flight. Quake V2 picked up damage across the board and lost most of its end-lag. Spider V2 gained range and a much larger hitbox. Diamond was trimmed instead, losing damage and its Instinct break.</p><p>On paper, that is the biggest shake-up to low and mid tier fruits in a long time. In the trading market it changed nothing at all.</p><h2>The chart is a flat line, and that is the point</h2><p>We keep our own price history, so this is not a guess. Every fruit in that patch held exactly the same value through the weeks either side of it. Flame, Ice, Sand, Quake and Spider run flat through the weeks either side of it, within a couple of per cent of where they started, with the patch marked right in the middle of the chart. What little movement came later had nothing to do with the buffs.</p><h2>Why a buff does not become value</h2><p>Trading value in this game is set by supply, not by strength. Every fruit in that list sits in the dealer's stock on a regular rotation, and a Permanent version is a few thousand Robux away. When anyone who wants one can buy one this week, no amount of damage tuning makes it scarce.</p><p>Compare that with an event item that existed for ten days and will never be sold again. Nothing about its moves changed, and its value moves anyway, because the only way to get one is from somebody who already has it.</p><p>So the rule is simple: balance patches change what you should play. Supply events change what you should hold.</p><h2>Where a buff does pay off</h2><p>Not every effect shows up in a value list. A buffed fruit is cheaper to use than the expensive one it now competes with, and that is real money saved. If you were planning to trade up to something heavy just to be competitive, a patch like this gives you a reason not to: Quake and Sand after 29.6 do a lot of what people pay real value for.</p><p>The other place it shows is demand. A fruit that is fun again gets asked for more often in trade servers even while its value stays put, and that makes it easier to move when you want to swap. Check the demand bar on the item page before you assume a cheap fruit is dead weight.</p><h2>What we would do</h2><p>Buy the buffed fruits to play with, not to hold. If someone offers you a deal on Quake or Sand because they are strong again, the deal is worth exactly what the value list says and not a bit more.</p><h2>The full list of what moved</h2><p>Flame V2 came out with a faster beam, a quicker and cheaper flight move, and its fling bug patched. Ice V2 got an Instinct break and a bigger hitbox on [X], plus a far faster [C] and a [V] you can use in the air. Sand V2 lost most of its end-lag and its vortex now pulls twice as hard. Dark V2 stopped self-stunning on [Z], gained range and hitbox on three moves and a longer stun when you hold [C]. Eagle flies faster and stuns longer, at the cost of draining its meter quicker with a weapon out. Quake V2 and Spider V2 both got straight damage and hitbox increases. Diamond was the only one taken down a step: less damage and no Instinct break on tap, with a one-second stun added to [C] as compensation.</p><h2>How to use a patch like this as a trader</h2><p>Watch the demand column rather than the value for the next few weeks. Demand is the number that reacts to how a fruit feels, and it reacts fast: a fruit people suddenly enjoy gets asked for in trade servers long before anything happens to its price.</p><p>If demand on a cheap fruit climbs and stays up for a month, that is the one case where a balance patch eventually leaks into value, because more people holding a fruit for play means fewer of them circulating. It is a slow effect and a small one, but it is the only one worth watching.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>On 7 August 2026 the game got a patch aimed squarely at PvP. Flame, Ice, Sand and Dark all had their V2 kits sharpened: faster beams, bigger hitboxes, less end-lag, moves that break Instinct where they did not before. Eagle got a shorter wind-up and faster flight. Quake V2 picked up damage across the board and lost most of its end-lag. Spider V2 gained range and a much larger hitbox. Diamond was trimmed instead, losing damage and its Instinct break.</p><p>On paper, that is the biggest shake-up to low and mid tier fruits in a long time. In the trading market it changed nothing at all.</p><h2>The chart is a flat line, and that is the point</h2><p>We keep our own price history, so this is not a guess. Every fruit in that patch held exactly the same value through the weeks either side of it. Flame, Ice, Sand, Quake and Spider run flat through the weeks either side of it, within a couple of per cent of where they started, with the patch marked right in the middle of the chart. What little movement came later had nothing to do with the buffs.</p><h2>Why a buff does not become value</h2><p>Trading value in this game is set by supply, not by strength. Every fruit in that list sits in the dealer's stock on a regular rotation, and a Permanent version is a few thousand Robux away. When anyone who wants one can buy one this week, no amount of damage tuning makes it scarce.</p><p>Compare that with an event item that existed for ten days and will never be sold again. Nothing about its moves changed, and its value moves anyway, because the only way to get one is from somebody who already has it.</p><p>So the rule is simple: balance patches change what you should play. Supply events change what you should hold.</p><h2>Where a buff does pay off</h2><p>Not every effect shows up in a value list. A buffed fruit is cheaper to use than the expensive one it now competes with, and that is real money saved. If you were planning to trade up to something heavy just to be competitive, a patch like this gives you a reason not to: Quake and Sand after 29.6 do a lot of what people pay real value for.</p><p>The other place it shows is demand. A fruit that is fun again gets asked for more often in trade servers even while its value stays put, and that makes it easier to move when you want to swap. Check the demand bar on the item page before you assume a cheap fruit is dead weight.</p><h2>What we would do</h2><p>Buy the buffed fruits to play with, not to hold. If someone offers you a deal on Quake or Sand because they are strong again, the deal is worth exactly what the value list says and not a bit more.</p><h2>The full list of what moved</h2><p>Flame V2 came out with a faster beam, a quicker and cheaper flight move, and its fling bug patched. Ice V2 got an Instinct break and a bigger hitbox on [X], plus a far faster [C] and a [V] you can use in the air. Sand V2 lost most of its end-lag and its vortex now pulls twice as hard. Dark V2 stopped self-stunning on [Z], gained range and hitbox on three moves and a longer stun when you hold [C]. Eagle flies faster and stuns longer, at the cost of draining its meter quicker with a weapon out. Quake V2 and Spider V2 both got straight damage and hitbox increases. Diamond was the only one taken down a step: less damage and no Instinct break on tap, with a one-second stun added to [C] as compensation.</p><h2>How to use a patch like this as a trader</h2><p>Watch the demand column rather than the value for the next few weeks. Demand is the number that reacts to how a fruit feels, and it reacts fast: a fruit people suddenly enjoy gets asked for in trade servers long before anything happens to its price.</p><p>If demand on a cheap fruit climbs and stays up for a month, that is the one case where a balance patch eventually leaks into value, because more people holding a fruit for play means fewer of them circulating. It is a slow effect and a small one, but it is the only one worth watching.</p> ]]></content:encoded>
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<title>Dog House Event: a sword, a frame break and the fastest value moves of the summer</title>
<guid isPermaLink="true">https://bloxfruitsvalues.org/updates/120-update-29-5.html</guid>
<link>https://bloxfruitsvalues.org/updates/120-update-29-5.html</link>
<category><![CDATA[Updates]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Wed, 29 Jul 2026 12:00:00 +0300</pubDate>
<description><![CDATA[]]></description>
<turbo:content><![CDATA[ <p>The Dog House Event, on 29 July 2026, looked small in the patch notes: one new sword, one new NPC, and a tidy-up of the skins and mutations inventory into a Configurator. Three lines. It ended up producing some of the sharpest value moves we have recorded.</p><h2>What was actually in it</h2><p>The sword is Dog Blade. The event also carried the items collectors now chase: the Rabid variant and the Doghouse frame break, the kind of cosmetic that exists for one window and then only through trades.</p><p>The Configurator rework matters more than it reads. Sword skins now show up in your inventory properly, which is the quiet change that turns a cosmetic into a tradeable item people can actually see and show off.</p><h2>The numbers</h2><p>These items entered our price list after the event and then climbed hard. Over a recent 30-day window the Rabid variant and the plain Dog Blade were the two biggest risers on the whole site, and the Doghouse frame break was not far behind. Nothing about them changed in the game during that time. The supply simply stopped while the number of people who wanted one kept growing.</p><p>You can watch the same thing in the chart above: lines that only move in one direction, with no update anywhere near them.</p><h2>The trap</h2><p>Fast risers are where traders lose the most. A line that has gone up for a month looks like a line that will keep going up, and that is exactly when people overpay. Event items do flatten out, usually when the next event gives everyone something new to chase, and the ones that flatten highest are the ones with the smallest original window.</p><p>Before you build an offer around one of these, check two things on its page: how long the history actually is, and what the demand figure says. A short history with high demand is a fair bet. A short history with low demand is somebody else's exit.</p><h2>What we would do</h2><p>If you were in the event and you are holding these, you are in the good position: you got them at zero and the market came to you. There is no reason to dump them.</p><p>If you want one now, treat the current price as the price of being late. Our advice is to go for the plain version rather than the variant unless you collect seriously — the variants carry most of the premium and the largest share of the risk.</p><h2>Why the Configurator mattered</h2><p>Buried in the patch notes was a rework of how skins and mutations sit in your inventory, and a fix that made the Dark Blade Slayer skin render properly. Small change, real consequence: a cosmetic nobody can see is worth very little, and one that shows up cleanly in your inventory and in the world is something people will pay for.</p><p>That is worth remembering the next time a patch mentions inventory or display work. The game does not announce value changes, but it does announce the things that cause them.</p><h2>Event items and the calendar</h2><p>Limited drops follow the calendar more than the meta. The quiet months are when they climb, because nothing new is competing for attention. The weeks around a big event are when they stall, because everyone is spending on the new thing.</p><p>If you plan to sell an event item, the window just before the next event is usually the best one you will get. If you plan to buy, wait until the new event is in full swing and the previous drop has gone quiet.</p><p>Either way, run the offer through the <a href="/calculator.html">trade calculator</a> first, and look at the demand figure rather than the headline value. For items this new, demand is the honest number.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>The Dog House Event, on 29 July 2026, looked small in the patch notes: one new sword, one new NPC, and a tidy-up of the skins and mutations inventory into a Configurator. Three lines. It ended up producing some of the sharpest value moves we have recorded.</p><h2>What was actually in it</h2><p>The sword is Dog Blade. The event also carried the items collectors now chase: the Rabid variant and the Doghouse frame break, the kind of cosmetic that exists for one window and then only through trades.</p><p>The Configurator rework matters more than it reads. Sword skins now show up in your inventory properly, which is the quiet change that turns a cosmetic into a tradeable item people can actually see and show off.</p><h2>The numbers</h2><p>These items entered our price list after the event and then climbed hard. Over a recent 30-day window the Rabid variant and the plain Dog Blade were the two biggest risers on the whole site, and the Doghouse frame break was not far behind. Nothing about them changed in the game during that time. The supply simply stopped while the number of people who wanted one kept growing.</p><p>You can watch the same thing in the chart above: lines that only move in one direction, with no update anywhere near them.</p><h2>The trap</h2><p>Fast risers are where traders lose the most. A line that has gone up for a month looks like a line that will keep going up, and that is exactly when people overpay. Event items do flatten out, usually when the next event gives everyone something new to chase, and the ones that flatten highest are the ones with the smallest original window.</p><p>Before you build an offer around one of these, check two things on its page: how long the history actually is, and what the demand figure says. A short history with high demand is a fair bet. A short history with low demand is somebody else's exit.</p><h2>What we would do</h2><p>If you were in the event and you are holding these, you are in the good position: you got them at zero and the market came to you. There is no reason to dump them.</p><p>If you want one now, treat the current price as the price of being late. Our advice is to go for the plain version rather than the variant unless you collect seriously — the variants carry most of the premium and the largest share of the risk.</p><h2>Why the Configurator mattered</h2><p>Buried in the patch notes was a rework of how skins and mutations sit in your inventory, and a fix that made the Dark Blade Slayer skin render properly. Small change, real consequence: a cosmetic nobody can see is worth very little, and one that shows up cleanly in your inventory and in the world is something people will pay for.</p><p>That is worth remembering the next time a patch mentions inventory or display work. The game does not announce value changes, but it does announce the things that cause them.</p><h2>Event items and the calendar</h2><p>Limited drops follow the calendar more than the meta. The quiet months are when they climb, because nothing new is competing for attention. The weeks around a big event are when they stall, because everyone is spending on the new thing.</p><p>If you plan to sell an event item, the window just before the next event is usually the best one you will get. If you plan to buy, wait until the new event is in full swing and the previous drop has gone quiet.</p><p>Either way, run the offer through the <a href="/calculator.html">trade calculator</a> first, and look at the demand figure rather than the headline value. For items this new, demand is the honest number.</p> ]]></content:encoded>
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<title>The small events of 2026: Fiend, Meme and what they left behind</title>
<guid isPermaLink="true">https://bloxfruitsvalues.org/updates/393-update-2026-events.html</guid>
<link>https://bloxfruitsvalues.org/updates/393-update-2026-events.html</link>
<category><![CDATA[Updates]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sun, 29 Mar 2026 12:00:00 +0300</pubDate>
<description><![CDATA[]]></description>
<turbo:content><![CDATA[ <p>Not every update is a Sea rework. Between February and March 2026 the game ran three small events, and two of them quietly added items that people still trade today.</p><h2>Valentine's Day, 14 February</h2><p>The event brought the Fiend mutation, a Cupid quest line, a gacha dealer, a delivery quest and two profile backgrounds. The cosmetics were throwaway. The mutation was not: a mutation that only existed for about a week leaves a fixed number of copies in the game forever, and that is exactly the kind of supply that holds value.</p><p>There was also a strange experiment in it. For one week damage scaled with the level of the NPC you were fighting, which made stat points irrelevant. It was turned off when the event ended. We mention it because players still bring it up in trade servers as if it were permanent.</p><h2>Easter, 28 March</h2><p>Easter was pure cosmetics: three tiers of Easter Gift, an egg hunt with its own codex, a helmet and a cape, and a shop NPC. Nothing from it trades for much, and we would not build an offer around any of it. If you are holding Easter items because someone told you they would be valuable, check their page on this site before you believe it.</p><h2>Luckymaxer, the same day</h2><p>The one that mattered. Luckymaxer added the Meme fruit and a raid boss to farm it from. A new fruit that arrives in a small event rather than a numbered update tends to be underpriced for the first month, because half the player base does not notice it exists.</p><p>That window is closed now, but the pattern repeats with every side event, and it is the cheapest edge a trader can get: read the patch notes of the small updates, not just the big ones.</p><h2>What to do with all of this</h2><p>Items from short events are the only things in Blox Fruits with a genuinely fixed supply. Fruits come back in stock, gamepasses are always for sale, but a mutation from a one-week event is never made again.</p><p>That does not make every event item a good hold. The ones worth keeping are those attached to a fruit people actually play, because that is where the demand comes from. A rare skin on a fruit nobody uses is a collector's item with a thin market, and you will wait a long time for a buyer.</p><p>Check both numbers on the item page before you trade: the value tells you what it is worth, the demand tells you how long you will hold it.</p><h2>How to read the next small event</h2><p>Three questions tell you within a minute whether an event will leave something tradeable behind. How long is the window: a week of drops puts far fewer copies into the game than a month-long pass. How do you get the item: a quest everyone finishes floods the market, while a gacha pull at low odds does not. And is it attached to a fruit people main, or is it a standalone cosmetic nobody will show off.</p><p>Run those three past the Valentine's mutation and it scores well on all of them, which is why it is still in trades months later. Run them past the Easter helmet and the answer is obvious.</p><p>We add every new item to the value list as soon as the public lists carry a price for it, so you can watch the first weeks of its history here rather than guess. The first month of a new item is noisy; the shape that matters shows up after that.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>Not every update is a Sea rework. Between February and March 2026 the game ran three small events, and two of them quietly added items that people still trade today.</p><h2>Valentine's Day, 14 February</h2><p>The event brought the Fiend mutation, a Cupid quest line, a gacha dealer, a delivery quest and two profile backgrounds. The cosmetics were throwaway. The mutation was not: a mutation that only existed for about a week leaves a fixed number of copies in the game forever, and that is exactly the kind of supply that holds value.</p><p>There was also a strange experiment in it. For one week damage scaled with the level of the NPC you were fighting, which made stat points irrelevant. It was turned off when the event ended. We mention it because players still bring it up in trade servers as if it were permanent.</p><h2>Easter, 28 March</h2><p>Easter was pure cosmetics: three tiers of Easter Gift, an egg hunt with its own codex, a helmet and a cape, and a shop NPC. Nothing from it trades for much, and we would not build an offer around any of it. If you are holding Easter items because someone told you they would be valuable, check their page on this site before you believe it.</p><h2>Luckymaxer, the same day</h2><p>The one that mattered. Luckymaxer added the Meme fruit and a raid boss to farm it from. A new fruit that arrives in a small event rather than a numbered update tends to be underpriced for the first month, because half the player base does not notice it exists.</p><p>That window is closed now, but the pattern repeats with every side event, and it is the cheapest edge a trader can get: read the patch notes of the small updates, not just the big ones.</p><h2>What to do with all of this</h2><p>Items from short events are the only things in Blox Fruits with a genuinely fixed supply. Fruits come back in stock, gamepasses are always for sale, but a mutation from a one-week event is never made again.</p><p>That does not make every event item a good hold. The ones worth keeping are those attached to a fruit people actually play, because that is where the demand comes from. A rare skin on a fruit nobody uses is a collector's item with a thin market, and you will wait a long time for a buyer.</p><p>Check both numbers on the item page before you trade: the value tells you what it is worth, the demand tells you how long you will hold it.</p><h2>How to read the next small event</h2><p>Three questions tell you within a minute whether an event will leave something tradeable behind. How long is the window: a week of drops puts far fewer copies into the game than a month-long pass. How do you get the item: a quest everyone finishes floods the market, while a gacha pull at low odds does not. And is it attached to a fruit people main, or is it a standalone cosmetic nobody will show off.</p><p>Run those three past the Valentine's mutation and it scores well on all of them, which is why it is still in trades months later. Run them past the Easter helmet and the answer is obvious.</p><p>We add every new item to the value list as soon as the public lists carry a price for it, so you can watch the first weeks of its history here rather than guess. The first month of a new item is noisy; the shape that matters shows up after that.</p> ]]></content:encoded>
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<title>Christmas 2025: the Winter Fruit Box, and how event skins age</title>
<guid isPermaLink="true">https://bloxfruitsvalues.org/updates/121-update-29-1.html</guid>
<link>https://bloxfruitsvalues.org/updates/121-update-29-1.html</link>
<category><![CDATA[Updates]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Thu, 25 Dec 2025 12:00:00 +0300</pubDate>
<description><![CDATA[]]></description>
<turbo:content><![CDATA[ <p>Christmas 2025 was the update that made mutations a market. It landed on 25 December with the Empyrean Kitsune mutation, elves dropping candy around the map, a free gacha you could roll with that candy, and the Winter 2025 Fruit Box in the shop.</p><p>The box is the part that still shapes trades today. Out of it came Ember Dragon, Divine Portal and two Empyrean Kitsune skins, Galaxy and Crimson, alongside returning skins like Green Lightning, Torment Pain, Glacier Eagle and Celebration Bomb.</p><h2>Odds decided everything</h2><p>Skins from that box are not equal, and the reason is the drop chance rather than how they look. The Kitsune skins sat at the bottom of the odds, Ember Dragon a step above, Divine Portal several steps above that. Fewer copies entered the game at the bottom of that list, and ten months later the values line up in the same order.</p><p>This is the most useful thing a new trader can learn about skins: read the odds, not the artwork.</p><h2>Ten months later</h2><p>The chart covers the whole life of these items since the box closed. What it shows is not a crash and not a climb, but a slow drift: the peak came while the event was fresh and everyone was opening boxes, and the long slide since is the market finding a real level.</p><p>That drift is why we are careful with event skins in big trades. A skin bought at the peak takes a very long time to get back to even, and the people who do well with them are the ones who bought a year after the event, not a week after.</p><h2>What we would do</h2><p>Collectors should keep chasing the low-odds skins: those are the ones whose supply is genuinely fixed and small.</p><p>Everyone else is better off with the base fruit. A Dragon is a Dragon with or without the Ember colours, and the difference between the two is money you could put into something with demand behind it.</p><p>If you are trading one away, do it against another collector item rather than against a fruit. Skin for skin, both sides understand what they are holding. Skin for fruit, somebody is usually wrong about the value.</p><h2>What the event actually asked of you</h2><p>Elves spawned around the world and dropped Candy. Candy went to the returning holiday NPCs, and it also rolled the free gacha, which paid out fruits, profile backgrounds, accessories and, at the top tier, a chance at a skinned fruit. The paid Winter Fruit Box rolled from that same chase tier. A day after release the drop rates on enemies were fixed and dungeons started paying candy on the end screen, and the free roll was cut to a hundred candy.</p><p>That sequence is worth knowing because it decided supply. A broken drop rate for the first day, then a cheaper roll, means more copies of the common skins entered the game than the odds alone suggest.</p><h2>How we price a skin</h2><p>Three questions, in this order. How many ways were there to get it, and for how long? What are the odds, and was there a pity guarantee? And does anyone actually play the fruit underneath it?</p><p>A skin on a fruit people main will always find a buyer. A skin on a fruit nobody uses is a collector's item and nothing else, which means a thin market and a long wait. That is why two skins from the same box, with the same odds, can sit far apart in value.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>Christmas 2025 was the update that made mutations a market. It landed on 25 December with the Empyrean Kitsune mutation, elves dropping candy around the map, a free gacha you could roll with that candy, and the Winter 2025 Fruit Box in the shop.</p><p>The box is the part that still shapes trades today. Out of it came Ember Dragon, Divine Portal and two Empyrean Kitsune skins, Galaxy and Crimson, alongside returning skins like Green Lightning, Torment Pain, Glacier Eagle and Celebration Bomb.</p><h2>Odds decided everything</h2><p>Skins from that box are not equal, and the reason is the drop chance rather than how they look. The Kitsune skins sat at the bottom of the odds, Ember Dragon a step above, Divine Portal several steps above that. Fewer copies entered the game at the bottom of that list, and ten months later the values line up in the same order.</p><p>This is the most useful thing a new trader can learn about skins: read the odds, not the artwork.</p><h2>Ten months later</h2><p>The chart covers the whole life of these items since the box closed. What it shows is not a crash and not a climb, but a slow drift: the peak came while the event was fresh and everyone was opening boxes, and the long slide since is the market finding a real level.</p><p>That drift is why we are careful with event skins in big trades. A skin bought at the peak takes a very long time to get back to even, and the people who do well with them are the ones who bought a year after the event, not a week after.</p><h2>What we would do</h2><p>Collectors should keep chasing the low-odds skins: those are the ones whose supply is genuinely fixed and small.</p><p>Everyone else is better off with the base fruit. A Dragon is a Dragon with or without the Ember colours, and the difference between the two is money you could put into something with demand behind it.</p><p>If you are trading one away, do it against another collector item rather than against a fruit. Skin for skin, both sides understand what they are holding. Skin for fruit, somebody is usually wrong about the value.</p><h2>What the event actually asked of you</h2><p>Elves spawned around the world and dropped Candy. Candy went to the returning holiday NPCs, and it also rolled the free gacha, which paid out fruits, profile backgrounds, accessories and, at the top tier, a chance at a skinned fruit. The paid Winter Fruit Box rolled from that same chase tier. A day after release the drop rates on enemies were fixed and dungeons started paying candy on the end screen, and the free roll was cut to a hundred candy.</p><p>That sequence is worth knowing because it decided supply. A broken drop rate for the first day, then a cheaper roll, means more copies of the common skins entered the game than the odds alone suggest.</p><h2>How we price a skin</h2><p>Three questions, in this order. How many ways were there to get it, and for how long? What are the odds, and was there a pity guarantee? And does anyone actually play the fruit underneath it?</p><p>A skin on a fruit people main will always find a buyer. A skin on a fruit nobody uses is a collector's item and nothing else, which means a thin market and a long wait. That is why two skins from the same box, with the same odds, can sit far apart in value.</p> ]]></content:encoded>
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<title>The Control Update: dungeons, trinkets, and the rework that did not move a price</title>
<guid isPermaLink="true">https://bloxfruitsvalues.org/updates/122-update-29-0.html</guid>
<link>https://bloxfruitsvalues.org/updates/122-update-29-0.html</link>
<category><![CDATA[Updates]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Tue, 23 Dec 2025 12:00:00 +0300</pubDate>
<description><![CDATA[]]></description>
<turbo:content><![CDATA[ <p>Two days before Christmas 2025 the game got its biggest systems update in a long while. Control was reworked. Dungeon mode arrived, with waves of enemies, scaling difficulty, bosses, and rewards tied to how well you did. Trinkets came with it: equippable gear, mostly from dungeons, that boosts damage, defence, energy regeneration, movement speed and cooldowns, with extra stat points unlocking at higher rarities. Sea 2's Hot and Cold island was rebuilt, a winter map went in, and the inventory finally got a build tab that shows what you have equipped.</p><h2>Control got better and stayed the same price</h2><p>A rework is the one thing players expect to move a value. It did not. Control held its level through the weeks around the update and has drifted gently since, which you can see in the chart above against Kitsune as a reference line.</p><p>The reason is the same one that explains the summer PvP patch: Control sits in the dealer's rotation. Reworking it changed how it plays, not how hard it is to get, and the market only prices the second one.</p><h2>Dungeons changed the economy instead</h2><p>The real market effect of this update came from trinkets. A new kind of gear that drops from a repeatable mode gives players something to grind for that is not a fruit, and that pulls attention away from trading for a while. It also raises the ceiling on what a well-built account can do, which matters for the expensive Mythicals: the more your stats can carry, the more sense it makes to own one.</p><h2>What we would do</h2><p>Run dungeons for the trinkets, not for the drops you can trade. The gear is where the value of this update sits, and it is value you keep rather than value you flip.</p><p>On Control itself: it is worth owning if you fight players, and it is worth skipping if you grind. The permanent version is the one that holds value, and that has been true since long before the rework.</p><p>And treat the next rework announcement the same way. If a fruit is in stock, a buff is news for players, not for traders.</p><h2>What trinkets changed about accounts</h2><p>Trinkets are the first gear in this game that stacks with everything else you own. Damage, defence, energy regeneration, movement speed and cooldown reduction, with rare ones unlocking extra fruit, sword, gun or melee points and life leech against NPCs. A maxed account after this update is simply stronger than a maxed account before it, with the same fruit in hand.</p><p>For trading that matters in a roundabout way. The expensive Mythicals are only worth their price if your stats can use them. Raising the ceiling on what a built account can do makes the top of the value list more attractive, which is one reason the heavy fruits have held up since.</p><h2>Dungeon mode as a money source</h2><p>Wave-based fights with scaling difficulty and bosses, solo or in a team, with rewards tied to performance. It is the most reliable Beli and gear source added in years, and it changed what a new player should do with their first week: run dungeons, buy the fruit you want from the dealer, skip the trade entirely.</p><p>That is a slightly awkward thing for a value site to say, but it is true. Many of the fruits people trade for are cheaper to buy outright now, and the <a href="/blox-fruits-stock.html">stock page</a> will tell you when the one you want is actually sitting in the dealer's rotation.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>Two days before Christmas 2025 the game got its biggest systems update in a long while. Control was reworked. Dungeon mode arrived, with waves of enemies, scaling difficulty, bosses, and rewards tied to how well you did. Trinkets came with it: equippable gear, mostly from dungeons, that boosts damage, defence, energy regeneration, movement speed and cooldowns, with extra stat points unlocking at higher rarities. Sea 2's Hot and Cold island was rebuilt, a winter map went in, and the inventory finally got a build tab that shows what you have equipped.</p><h2>Control got better and stayed the same price</h2><p>A rework is the one thing players expect to move a value. It did not. Control held its level through the weeks around the update and has drifted gently since, which you can see in the chart above against Kitsune as a reference line.</p><p>The reason is the same one that explains the summer PvP patch: Control sits in the dealer's rotation. Reworking it changed how it plays, not how hard it is to get, and the market only prices the second one.</p><h2>Dungeons changed the economy instead</h2><p>The real market effect of this update came from trinkets. A new kind of gear that drops from a repeatable mode gives players something to grind for that is not a fruit, and that pulls attention away from trading for a while. It also raises the ceiling on what a well-built account can do, which matters for the expensive Mythicals: the more your stats can carry, the more sense it makes to own one.</p><h2>What we would do</h2><p>Run dungeons for the trinkets, not for the drops you can trade. The gear is where the value of this update sits, and it is value you keep rather than value you flip.</p><p>On Control itself: it is worth owning if you fight players, and it is worth skipping if you grind. The permanent version is the one that holds value, and that has been true since long before the rework.</p><p>And treat the next rework announcement the same way. If a fruit is in stock, a buff is news for players, not for traders.</p><h2>What trinkets changed about accounts</h2><p>Trinkets are the first gear in this game that stacks with everything else you own. Damage, defence, energy regeneration, movement speed and cooldown reduction, with rare ones unlocking extra fruit, sword, gun or melee points and life leech against NPCs. A maxed account after this update is simply stronger than a maxed account before it, with the same fruit in hand.</p><p>For trading that matters in a roundabout way. The expensive Mythicals are only worth their price if your stats can use them. Raising the ceiling on what a built account can do makes the top of the value list more attractive, which is one reason the heavy fruits have held up since.</p><h2>Dungeon mode as a money source</h2><p>Wave-based fights with scaling difficulty and bosses, solo or in a team, with rewards tied to performance. It is the most reliable Beli and gear source added in years, and it changed what a new player should do with their first week: run dungeons, buy the fruit you want from the dealer, skip the trade entirely.</p><p>That is a slightly awkward thing for a value site to say, but it is true. Many of the fruits people trade for are cheaper to buy outright now, and the <a href="/blox-fruits-stock.html">stock page</a> will tell you when the one you want is actually sitting in the dealer's rotation.</p> ]]></content:encoded>
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